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 OP WARLORD MISSION 2 (REDBARN)

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BIG SAM



Posts: 2240
Join date: 2009-05-18
Age: 42
Location*: BALLYCARRY , GUNS OWNED-L1A1 SLR ,GPMG ,66MM LAW ,L96 SNIPER RIFLE

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PostSubject: Re: OP WARLORD MISSION 2 (REDBARN)   Wed Apr 28, 2010 9:45 pm

THE RULES WILL BE POSTED UP TOMMORROW

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BIG SAM



Posts: 2240
Join date: 2009-05-18
Age: 42
Location*: BALLYCARRY , GUNS OWNED-L1A1 SLR ,GPMG ,66MM LAW ,L96 SNIPER RIFLE

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PostSubject: Re: OP WARLORD MISSION 2 (REDBARN)   Wed Apr 28, 2010 10:00 pm

THE FOLLOWING MEMBERS ARE ON THE FOLLOWING TEAMS:


1 PLATOON
SAM
ROSS
CONNIE
TAZ
MERHINGER
GAZ

2&3 PLATOON
RYAN
RICKY
SCOTT
ROBERT
COLM

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BIG SAM



Posts: 2240
Join date: 2009-05-18
Age: 42
Location*: BALLYCARRY , GUNS OWNED-L1A1 SLR ,GPMG ,66MM LAW ,L96 SNIPER RIFLE

Character sheet
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PostSubject: Re: OP WARLORD MISSION 2 (REDBARN)   Thu Apr 29, 2010 10:50 pm

THE SAFE ZONE WILL BE OPEN ON FRIDAY 30TH APRIL FROM 7PM UNTIL 10PM FOR WEAPON TESTING FOR OP WARLORD. THE ONLY OTHER TIME YOU WILL GET TO TEST YOUR GUNS WILL BE SUNDAY THE 2ND MARCH.


POST HERE IF YOU ARE COMING UP ON FRIDAY NIGHT OR IF YOU JUST WANT TO COME UP FOR A CHAT

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BIG SAM



Posts: 2240
Join date: 2009-05-18
Age: 42
Location*: BALLYCARRY , GUNS OWNED-L1A1 SLR ,GPMG ,66MM LAW ,L96 SNIPER RIFLE

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PostSubject: Re: OP WARLORD MISSION 2 (REDBARN)   Fri Apr 30, 2010 6:16 pm

THE RULES


OPERATION WARLORD

Details and R.O.E (draft)







Special forces 30 in number Uniform requirements Dark woodland , DPM ,or similar



Mercenaries 30 in number Uniform requirements Light desert , Tan, Multicam etc.



Columbian Special forces may be introduced if needed. Their camo will be black jacket



All teams participating will be divided up onto each faction. (mandatory).

All players recommended to have comms.

All guns will be chronoed 1 joule rule no exceptions.

Event fee €30

No pyros allowed

Arrive on site before 10.00 am Sunday May 09th



Morning battle;



Objective :

Special Forces must locate 4 enemy strongholds. They must over run and control each strong hold. Contained somewhere in each cell bunker is a clue to the identity of the Mole. They must find these and use the information to aid in the capture of the Mole.



Mercenaries must defend their hideouts and keep secure all intel.



Afternoon battle :



Objective :

Special forces must now find and capture the Mole and obtain intel of the whereabouts of the mercenaries’ leader ‘The Scorpion’. They then must seek out and capture ‘The Scorpion’ and extract him to a designated location, for interrogation.



Mercenaries must protect their leader at all cost and prevent him from being captured.



Rules



Ammunition ;



All players to carry a maximum of 600 rounds at any given time. Unlimited re-loads are permitted but they must return to their designated ammunition dump.

Any support gunners are allowed 1,000 round, but must be using a purpose squad support weapon, i.e. M249 , M60 , RPK.



Medic rules ;



When a player is hit , they must call their hit and raise their gun/hand over their head and proceed to a M.A.S.H. unit. If a player approaches a Mash unit and the opposing forces have their flag flying , he must continue on until he locates a unit which is being controlled by his side.

If there are no Mash units being controlled by his side he must return to respawn at his ammo dump , where he will apply a white kill bandage to his arm. When a player has received 2 kill bandages he is on his last life and when shot must return to the safe zone.



There will be a number of designated M.A.S.H. tents placed around the entire battle area. There will be 2 coloured flags at each tent and (one for each faction). Any team may control a Mash area by raising their coloured flag (to be visible by all). Once a Mash unit is controlled , players from that team may return to it and respawn.

While controlling a Mash unit a player is only allowed 1 respawn when shot defending it. He then must move on to find another available unit to respawn at.

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Gazz
CPL 2 PLATOON
CPL 2 PLATOON


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Age: 25
Location*: Ballymena

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PostSubject: Re: OP WARLORD MISSION 2 (REDBARN)   Fri Apr 30, 2010 7:26 pm

The regen rule. If u go back to one of ur teams mash area do u have to put on a arm band or does only count when there is no mash area?
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BIG SAM



Posts: 2240
Join date: 2009-05-18
Age: 42
Location*: BALLYCARRY , GUNS OWNED-L1A1 SLR ,GPMG ,66MM LAW ,L96 SNIPER RIFLE

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PostSubject: Re: OP WARLORD MISSION 2 (REDBARN)   Fri Apr 30, 2010 10:51 pm

AS FAR AS I'M AWARE, THIS IS ONLY WHEN YOU REGEN AT THE AMMO DUMP IF YOUR REGEN BASE IS LOST

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Gazz
CPL 2 PLATOON
CPL 2 PLATOON


Posts: 684
Join date: 2009-05-18
Age: 25
Location*: Ballymena

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PostSubject: Re: OP WARLORD MISSION 2 (REDBARN)   Fri Apr 30, 2010 11:12 pm

ok lol
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OP WARLORD MISSION 2 (REDBARN)

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